Educational games design issues: Motivation and multimodal interaction
Apstrakt
In this paper we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process, and multimodal interaction as the medium for conveying educational material. To date, there is no common standard to design this kind of games and individual solutions are usually carried out by an ad hoc process. Proposed solution formalizes design process describing educational games in terms of estimated effects they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. Our main contribution is to suggest design issues that should be taken into account when designing educational games. We exemplify the approach through our ongoing VStrat project, framework for designing educational games.
Ključne reči:
multimodal interaction / motivation / learning / fun / educational gameIzvor:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2008, 5288 LNAI, 215-224
DOI: 10.1007/978-3-540-87781-3_24
ISSN: 0302-9743
WoS: 000259442700024
Scopus: 2-s2.0-56849085007
Institucija/grupa
Fakultet organizacionih naukaTY - CONF AU - Jovanović, Mlađan AU - Starčević, Dušan AU - Štavljanin, Velimir AU - Minović, Miroslav PY - 2008 UR - https://rfos.fon.bg.ac.rs/handle/123456789/499 AB - In this paper we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process, and multimodal interaction as the medium for conveying educational material. To date, there is no common standard to design this kind of games and individual solutions are usually carried out by an ad hoc process. Proposed solution formalizes design process describing educational games in terms of estimated effects they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. Our main contribution is to suggest design issues that should be taken into account when designing educational games. We exemplify the approach through our ongoing VStrat project, framework for designing educational games. C3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) T1 - Educational games design issues: Motivation and multimodal interaction EP - 224 SP - 215 VL - 5288 LNAI DO - 10.1007/978-3-540-87781-3_24 UR - conv_3024 ER -
@conference{ author = "Jovanović, Mlađan and Starčević, Dušan and Štavljanin, Velimir and Minović, Miroslav", year = "2008", abstract = "In this paper we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process, and multimodal interaction as the medium for conveying educational material. To date, there is no common standard to design this kind of games and individual solutions are usually carried out by an ad hoc process. Proposed solution formalizes design process describing educational games in terms of estimated effects they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. Our main contribution is to suggest design issues that should be taken into account when designing educational games. We exemplify the approach through our ongoing VStrat project, framework for designing educational games.", journal = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)", title = "Educational games design issues: Motivation and multimodal interaction", pages = "224-215", volume = "5288 LNAI", doi = "10.1007/978-3-540-87781-3_24", url = "conv_3024" }
Jovanović, M., Starčević, D., Štavljanin, V.,& Minović, M.. (2008). Educational games design issues: Motivation and multimodal interaction. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5288 LNAI, 215-224. https://doi.org/10.1007/978-3-540-87781-3_24 conv_3024
Jovanović M, Starčević D, Štavljanin V, Minović M. Educational games design issues: Motivation and multimodal interaction. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2008;5288 LNAI:215-224. doi:10.1007/978-3-540-87781-3_24 conv_3024 .
Jovanović, Mlađan, Starčević, Dušan, Štavljanin, Velimir, Minović, Miroslav, "Educational games design issues: Motivation and multimodal interaction" in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5288 LNAI (2008):215-224, https://doi.org/10.1007/978-3-540-87781-3_24 ., conv_3024 .