Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1133
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dc.creatorMinović, Miroslav
dc.creatorMilovanović, Miloš
dc.creatorStarčević, Dušan
dc.date.accessioned2023-05-12T10:40:43Z-
dc.date.available2023-05-12T10:40:43Z-
dc.date.issued2013
dc.identifier.urihttps://rfos.fon.bg.ac.rs/handle/123456789/1133-
dc.description.abstractA new generation of students is accustomed to daily use of mobile devices, and educating them in the proper way is a complicated task. Video games are an ideal tool for communicating with students, and finding the right combination of using mobile devices with educational games is important for educating them. This paper describes a novel approach to educational game defining and interpretation. Application of a model-driven approach to educational game interpretation enables the use of the same game on different devices and platforms. The authors enable the interpretation of an educational game on any mobile device. These games take learning outside the classroom and provide a fun and interesting way of learning anytime, anywhere. The authors use an adventure game as an example using this methodology.en
dc.publisherIGI Global
dc.rightsrestrictedAccess
dc.sourceGovernance, Communication, and Innovation in a Knowledge Intensive Society
dc.titleDelivering educational games to mobile devicesen
dc.typebookPart
dc.rights.licenseARR
dc.citation.epage270
dc.citation.other: 260-270
dc.citation.spage260
dc.identifier.doi10.4018/978-1-4666-4157-0.ch021
dc.identifier.rcubconv_3408
dc.identifier.scopus2-s2.0-84944253008
dc.type.versionpublishedVersion
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypebookPart-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Radovi istraživača / Researchers’ publications
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