Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1623
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dc.creatorMinović, Miroslav
dc.creatorMilovanović, M.
dc.creatorGallego, F.
dc.date.accessioned2023-05-12T11:05:46Z-
dc.date.available2023-05-12T11:05:46Z-
dc.date.issued2016
dc.identifier.urihttps://rfos.fon.bg.ac.rs/handle/123456789/1623-
dc.description.abstractIn this paper, we provide basic motivation for establishing Gamification ecosystems track. Second part of the paper presents general overview of each of the participating paper in Gamification ecosystems track of TEEM 2016 conference.en
dc.publisherAssociation for Computing Machinery
dc.rightsrestrictedAccess
dc.sourceACM International Conference Proceeding Series
dc.subjectGamificationen
dc.subjectE-learningen
dc.subjectEducational gamesen
dc.titleGamification ecosystemsen
dc.typeconferenceObject
dc.rights.licenseARR
dc.citation.epage738
dc.citation.other02-04-November-2016: 737-738
dc.citation.spage737
dc.citation.volume02-04-November-2016
dc.identifier.doi10.1145/3012430.3012600
dc.identifier.rcubconv_3473
dc.identifier.scopus2-s2.0-85008213619
dc.identifier.wos000380615300036
dc.type.versionpublishedVersion
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Radovi istraživača / Researchers’ publications
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