Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1668
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dc.creatorŠtavljanin, Velimir
dc.creatorCvijović, Jelena
dc.creatorKostić-Stanković, Milica
dc.date.accessioned2023-05-12T11:08:03Z-
dc.date.available2023-05-12T11:08:03Z-
dc.date.issued2017
dc.identifier.issn0350-0373
dc.identifier.urihttps://rfos.fon.bg.ac.rs/handle/123456789/1668-
dc.description.abstractIndirektno oglašavanje i video igre predstavljaju dve veoma aktuelne teme. Sve je više korisnika video igara u svetu, a sve je manje onih koji veruju u tradicionalne vidove oglašavanja. Kako bi se dosegao veći broj potrošača, danas se sve više koristi indirektno oglašavanje, pa ovaj tip oglašavanja u video igrama postaje sve atraktivnije polje delovanja. Iako postoje mnogobrojne studije u oblasti primene indirektnog oglašavanja u video igrama, do sada se autori nisu bavili istraživanjem kako različita motivacija za igranje utiče na prihvatanje indirektnog oglašavanja i da li će se u zavisnosti od tipa motivacije efekti od indirektnog oglašavanja biti različiti. Ovo će omogućiti bolje ciljanje igrača video igara i povećanje efikasnosti indirektnog oglašavanja u video igrama. U ovom radu se istražuje da li različite kategorije primarne motivacije mogu da utiču na efekte oglašavanja, kao i da li se, u zavisnosti od primarne motivacije, razlikuju stavovi igrača prema indirektnom oglašavanju.sr
dc.description.abstractProduct placement or indirect advertising, and video games are two very current themes. There are more and more video game users in the world, and fewer are those who have confidence in traditional forms of advertising. In order to reach a larger number of consumers, product placement is increasingly used today, and product placement in video games is becoming an increasingly attractive field of action. Although there are numerous studies in the field of the application of product placement in video games, authors have so far not been concerned with studying the way different motivation for playing influences the acceptance of product placement and whether, depending on the type of motivation, the effects of product placement would be different. This will allow better targeting of video game players and increasing product placement efficiency in video games. This paper examines whether different categories of primary motivation can affect the product placement effects, and whether players' attitudes towards product placement differ, depending on the primary motivation.en
dc.publisherEkonomski institut, Beograd
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.sourceIndustrija
dc.subjectvideo igresr
dc.subjecttipovi igračasr
dc.subjectmotivacija igračasr
dc.subjectindirektno oglašavanjesr
dc.subjectvideo gamesen
dc.subjectproduct placementen
dc.subjectplayers' motivationen
dc.subjectplayer typesen
dc.titleIstraživanje indirektnog oglašavanja u industriji video igarasr
dc.titleResearch of indirect advertising in video game industryen
dc.typearticle
dc.rights.licenseBY-SA
dc.citation.epage132
dc.citation.issue4
dc.citation.other45(4): 113-132
dc.citation.rankM24
dc.citation.spage113
dc.citation.volume45
dc.identifier.doi10.5937/industrija45-16065
dc.identifier.fulltexthttp://prototype2.rcub.bg.ac.rs/bitstream/id/384/1664.pdf
dc.identifier.rcubconv_126
dc.type.versionpublishedVersion
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Radovi istraživača / Researchers’ publications
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