Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1815
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dc.creatorMilutinović, Radul
dc.creatorStošić, Biljana
dc.creatorČudanov, Mladen
dc.creatorŠtavljanin, Velimir
dc.date.accessioned2023-05-12T11:15:32Z-
dc.date.available2023-05-12T11:15:32Z-
dc.date.issued2018
dc.identifier.issn0949-149X
dc.identifier.urihttps://rfos.fon.bg.ac.rs/handle/123456789/1815-
dc.description.abstractThe ideation process has a great impact on the success of innovation projects, given that innovation is development and implementation of new ideas. Ideation is often identified as a key component of the "fuzzy front end", and recognized as one of the highest leverage points for a firm. Today's democratizing innovation has led to a situation that the best ideas for new products and services no longer originate only from companies' staff. Instead, they come from almost anywhere and anyone. By opening up the ideation phase in the digital era, companies actually open their doors to external experts and solution-providers, searching for new partners and new technologies to incorporate into their existing products and services. Having this in mind, the goal of this study is to propose an integrated approach to collaboration in the phase of ideation, which would be in line with the concept of open innovation and supported by an appropriate business model. Accordingly, this paper enables understanding of how game-based ideation fits into innovation models; how games are incorporated into ideation processes; how games affect creativity and the nurture of ideas; how to develop a sustainable business model for this concept; and how to implement it in a real-life business environment.en
dc.publisherTempus Publications, Durrus, Bantry
dc.rightsrestrictedAccess
dc.sourceInternational Journal of Engineering Education
dc.subjectonline platforms for open innovationen
dc.subjectinnovation communityen
dc.subjectideationen
dc.subjectgamificationen
dc.subjectbusiness modelen
dc.titleA Conceptual Framework of Game-Based Ideationen
dc.typearticle
dc.rights.licenseARR
dc.citation.epage1938
dc.citation.issue6
dc.citation.other34(6): 1930-1938
dc.citation.rankM23
dc.citation.spage1930
dc.citation.volume34
dc.identifier.rcubconv_2113
dc.identifier.scopus2-s2.0-85056138940
dc.identifier.wos000448191300019
dc.type.versionpublishedVersion
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Radovi istraživača / Researchers’ publications
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