Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1855
Full metadata record
DC FieldValueLanguage
dc.creatorLazarević, Saša
dc.creatorVulićević, Biljana
dc.date.accessioned2023-05-12T11:17:35Z-
dc.date.available2023-05-12T11:17:35Z-
dc.date.issued2018
dc.identifier.issn1451-4397
dc.identifier.urihttps://rfos.fon.bg.ac.rs/handle/123456789/1855-
dc.description.abstractLua je skriptni jezik koji postaje sve popularniji u industriji video igara. Pored male veličine i dobrih performansi, glavna prednost je kompatibilnost sa drugim jezicima. Većina igara ima game engine u S++ koji se bavi grafikom i fizikom, a sama igra je kreirana iznad tog game engine-a u Lui. Među korisnicima mobilnih telefona, najpopularniji žanr igara su arkadne igre. Ovaj žanr u prvi plan stavlja samu radnju igre, nudeći igraču kratke nivoe koji postaju sve izazovniji i teži kako igra napreduje. U radu je prikazan proces razvoja arkadne igre, od dizajna do implementacije u razvojnom okviru Corona SDK. Razmatraju se i prednosti i mane korišćenja skriptnog jezika Lua.sr
dc.description.abstractLua is a scripting language that is becoming more popular in the gaming industry. Apart from its small size and performance, Lua's major advantage is the compatibility with other programming languages. Most games have a game engine written in C++ that deals with graphics and physics, while the game itself is created in Lua, above that game engine. Arcade games are the most popular mobile games genre. This genre focuses on the action itself. It offers short levels that become more challenging as the game progresses. This paper shows the proces of developing an arcade game, from design to implementation in Corona SDK. Advantages and disadvantages of using Lua are also considered.en
dc.publisherUniverzitet u Beogradu - Fakultet organizacionih nauka, Beograd
dc.rightsopenAccess
dc.sourceInfo M
dc.subjectskriptni jeziksr
dc.subjectLuasr
dc.subjectCorona SDKsr
dc.subjectarkadna igrasr
dc.subjectscripting languageen
dc.subjectLuaen
dc.subjectCorona SDKen
dc.subjectarcade gameen
dc.titleRazvoj arkadne 2D igrice korišćenjem programskog jezika LUA - arhitektura, alati i rešenjesr
dc.typearticle
dc.rights.licenseARR
dc.citation.epage40
dc.citation.issue68
dc.citation.other17(68): 35-40
dc.citation.rankM53
dc.citation.spage35
dc.citation.volume17
dc.identifier.rcubconv_768
dc.type.versionpublishedVersion
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.grantfulltextnone-
item.openairetypearticle-
Appears in Collections:Radovi istraživača / Researchers’ publications
Show simple item record

Page view(s)

2
checked on Dec 28, 2025

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.