Blending Crowdvoting in Modern e-Learning Environments
2019
Preuzimanje 🢃
Članak u časopisu (Objavljena verzija)
Metapodaci
Prikaz svih podataka o dokumentuApstrakt
Given that the most students spend considerable time on social networks, many educational institutions use this habit as a basis for educational purposes. Increasing students' active participation in learning activities is one of the main goals of education. The purpose of this research was to investigate to what extent crowdvoting techniques can increase students' participation and interest in the e-learning process. Additionally, we set out to explore social networks as a medium for crowdvoting, contests, and collaboration among students. The research participants included 131 students in the information technologies area of the Faculty of Organizational Sciences, University of Belgrade who participated in contest related to their 3D modeling projects. Voting was performed via Facebook. The students voted for particular projects primarily based on the quality of the project itself. Additionally, the competition was an incentive for students to prove themselves to colleagues, but also... to provide an opportunity for teamwork, additional engagement, and acquisition of new skills and knowledge. The research results indicate a generally positive attitude among students towards the competition and rewards.
Ključne reči:
social networks / e-education / crowdvoting / crowd wisdom / crowd learningIzvor:
International Review of Research in Open and Distance Learning, 2019, 20, 2, 1-23Izdavač:
- Athabasca University
DOI: 10.19173/irrodl.v20i2.3795
ISSN: 1492-3831
WoS: 000466472300002
Scopus: 2-s2.0-85065844497
Institucija/grupa
Fakultet organizacionih naukaTY - JOUR AU - Maletić, Marija AU - Barać, Dušan AU - Naumović, Tamara AU - Bogdanović, Zorica AU - Radenković, Božidar PY - 2019 UR - https://rfos.fon.bg.ac.rs/handle/123456789/2015 AB - Given that the most students spend considerable time on social networks, many educational institutions use this habit as a basis for educational purposes. Increasing students' active participation in learning activities is one of the main goals of education. The purpose of this research was to investigate to what extent crowdvoting techniques can increase students' participation and interest in the e-learning process. Additionally, we set out to explore social networks as a medium for crowdvoting, contests, and collaboration among students. The research participants included 131 students in the information technologies area of the Faculty of Organizational Sciences, University of Belgrade who participated in contest related to their 3D modeling projects. Voting was performed via Facebook. The students voted for particular projects primarily based on the quality of the project itself. Additionally, the competition was an incentive for students to prove themselves to colleagues, but also to provide an opportunity for teamwork, additional engagement, and acquisition of new skills and knowledge. The research results indicate a generally positive attitude among students towards the competition and rewards. PB - Athabasca University T2 - International Review of Research in Open and Distance Learning T1 - Blending Crowdvoting in Modern e-Learning Environments EP - 23 IS - 2 SP - 1 VL - 20 DO - 10.19173/irrodl.v20i2.3795 UR - conv_3574 ER -
@article{ author = "Maletić, Marija and Barać, Dušan and Naumović, Tamara and Bogdanović, Zorica and Radenković, Božidar", year = "2019", abstract = "Given that the most students spend considerable time on social networks, many educational institutions use this habit as a basis for educational purposes. Increasing students' active participation in learning activities is one of the main goals of education. The purpose of this research was to investigate to what extent crowdvoting techniques can increase students' participation and interest in the e-learning process. Additionally, we set out to explore social networks as a medium for crowdvoting, contests, and collaboration among students. The research participants included 131 students in the information technologies area of the Faculty of Organizational Sciences, University of Belgrade who participated in contest related to their 3D modeling projects. Voting was performed via Facebook. The students voted for particular projects primarily based on the quality of the project itself. Additionally, the competition was an incentive for students to prove themselves to colleagues, but also to provide an opportunity for teamwork, additional engagement, and acquisition of new skills and knowledge. The research results indicate a generally positive attitude among students towards the competition and rewards.", publisher = "Athabasca University", journal = "International Review of Research in Open and Distance Learning", title = "Blending Crowdvoting in Modern e-Learning Environments", pages = "23-1", number = "2", volume = "20", doi = "10.19173/irrodl.v20i2.3795", url = "conv_3574" }
Maletić, M., Barać, D., Naumović, T., Bogdanović, Z.,& Radenković, B.. (2019). Blending Crowdvoting in Modern e-Learning Environments. in International Review of Research in Open and Distance Learning Athabasca University., 20(2), 1-23. https://doi.org/10.19173/irrodl.v20i2.3795 conv_3574
Maletić M, Barać D, Naumović T, Bogdanović Z, Radenković B. Blending Crowdvoting in Modern e-Learning Environments. in International Review of Research in Open and Distance Learning. 2019;20(2):1-23. doi:10.19173/irrodl.v20i2.3795 conv_3574 .
Maletić, Marija, Barać, Dušan, Naumović, Tamara, Bogdanović, Zorica, Radenković, Božidar, "Blending Crowdvoting in Modern e-Learning Environments" in International Review of Research in Open and Distance Learning, 20, no. 2 (2019):1-23, https://doi.org/10.19173/irrodl.v20i2.3795 ., conv_3574 .