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https://rfos.fon.bg.ac.rs/handle/123456789/953Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.creator | Despotović-Zrakić, Marijana | |
| dc.creator | Bogdanović, Zorica | |
| dc.creator | Labus, Aleksandra | |
| dc.creator | Savić, Ana | |
| dc.creator | Stefanović, Z. Hana | |
| dc.date.accessioned | 2023-05-12T10:31:26Z | - |
| dc.date.available | 2023-05-12T10:31:26Z | - |
| dc.date.issued | 2012 | |
| dc.identifier.issn | 1820-4503 | |
| dc.identifier.uri | https://rfos.fon.bg.ac.rs/handle/123456789/953 | - |
| dc.description.abstract | Main subject of this paper are educational computer games in higher education. The first part of the paper describes e-education through basic concepts and terminology. Game as a component of e-education system is described through classification of computer games, methods and tools for game based learning. A method for integration of game based learning into Moodle system is proposed. Suggested method is based on a new methodical approach of teachers who create online course, as well as on applications of additional software tools and Moodle modules. Creation of educational gaming activities is described through software Hot Potatoes. In practical part of this paper, described model for blending game based learning into e-learning system is implemented in e-education system of Laboratory for e-business at Faculty of organizational sciences, University of Belgrade. Edutainment activities have been conducted as a part of educational blend for two school years. Gathered data is analyzed for each generation of students, and comparatively for both generations. Results show that application of edutainment activities increases students' results at final exam. | en |
| dc.publisher | IPSI BgD Internet Research Society, New York-Frankfurt-Tokyo-Belgrade | |
| dc.rights | restrictedAccess | |
| dc.source | IPSI Bgd Transactions on Internet Research | |
| dc.subject | Moodle | en |
| dc.subject | e-education | en |
| dc.subject | edutainment | en |
| dc.title | The game as a component of e-education in e-learning system Moodle | en |
| dc.type | article | |
| dc.rights.license | ARR | |
| dc.citation.epage | 19 | |
| dc.citation.issue | 1 | |
| dc.citation.other | 8(1): 13-19 | |
| dc.citation.rank | M53 | |
| dc.citation.spage | 13 | |
| dc.citation.volume | 8 | |
| dc.identifier.rcub | conv_1999 | |
| dc.identifier.wos | 000421355400003 | |
| dc.type.version | publishedVersion | |
| item.cerifentitytype | Publications | - |
| item.fulltext | No Fulltext | - |
| item.grantfulltext | none | - |
| item.openairetype | article | - |
| item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
| Appears in Collections: | Radovi istraživača / Researchers’ publications | |
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