<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href='static/style.xsl' type='text/xsl'?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-21T14:33:17Z</responseDate><request verb="GetRecord" identifier="oai:rfos.fon.bg.ac.rs:123456789/66" metadataPrefix="dim">https://rfos.fon.bg.ac.rs/oai/request</request><GetRecord><record><header><identifier>oai:rfos.fon.bg.ac.rs:123456789/66</identifier><datestamp>2023-05-18T05:20:05Z</datestamp><setSpec>com_123456789_1</setSpec><setSpec>col_123456789_61</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Despotović-Zrakić, Marijana</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other">Radenković, Božidar</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other">Stanojević, Milorad</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" authority="orcid::0000-0002-7716-5845" confidence="600">Labus, Aleksandra</dim:field>Labus, Aleksandraaleksandra.labus@fon.bg.ac.rs0000-0002-7716-5845<dim:field mdschema="dc" element="date" qualifier="accessioned">2023-05-12T09:44:42Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2023-05-12T09:44:42Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2012</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://nardus.mpn.gov.rs/handle/123456789/3214</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://eteze.bg.ac.rs/application/showtheses?thesesId=259</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://fedorabg.bg.ac.rs/fedora/get/o:5536/bdef:Content/download</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://vbs.rs/scripts/cobiss?command=DISPLAY&amp;base=70036&amp;RID=515331994</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://rfos.fon.bg.ac.rs/handle/123456789/66</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="fulltext">http://prototype2.rcub.bg.ac.rs/bitstream/id/1101/62.pdf</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="rcub">https://hdl.handle.net/21.15107/rcub_nardus_3214</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="rcub">t-4346</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="sr">Dostupnost savremenih informaciono-komunikacionih tehnologija  znatno je uticala na proces učenja i podučavanja, kao i na način kreiranja  strategija obrazovanja. Elektronsko obrazovanje jedan je od dominantnih  pravaca razvoja procesa obrazovanja u velikom broju obrazovnih institucija i  zajednica. Imajući u vidu da svaka strategija obrazovanja sa sobom nosi  određene rizike, neophodno je dizajnirati modele elektronskog obrazovanja kako  bi se izbegli potencijalni problemi i maksimizirale prednosti strategije.  Kako bi se povećala efikasnost učenja i podučavanja, obrazovni proces je  neophodno obogatiti atraktivnim interaktivnim sadržajem, koji studente  uključuje u proces obrazovanja kao aktivne učesnike. Učenje kroz igru predstavlja  jednu od savremenih metoda obrazovnog procesa koja doprinosi aktivnom učešću  studenata u procesu obrazovanja.  Predmet istraživanja doktorske disertacije jeste razvoj modela učenja kroz  igru u elektronskom obrazovanju. Glavna hipoteza koja je razvijena i dokazana u  okviru doktorske disertacije jeste da se implementacijom modela učenja kroz  igru u elektronsko obrazovanje poboljšavaju performanse i kvalitet obrazovnog  procesa, kvalitet komunikacije i saradnje između studenata i obrazovne  institucije i postigne veće zadovoljstvo studenata.  Učenje kroz igru (edutainment) se odnosi na hibridni metod obrazovanja koji  koristi zabavne aktivnosti zasnovane na multimediji za realizaciju  edukativnih aktivnosti. U procesu elektronskog obrazovanja često se  upotrebljava sistem za upravljanje učenjem (Learning Management System- LMS).  Moodle LMS je najčešće korišćeno softversko rešenje za upravljanje  obrazovnim materijalima koje integriše sve realizovane celine doktorske  disertacije...</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en">The availability of modern information and communication technology has  significantly impacted the process of learning and teaching, as well as the process of  education strategy creation. Hence, the vast majority of educational institutions and  communities propose electronic education as one of the emerging research trends in the  education process development. Having in mind that every education strategy bears  certain risks, it is necessary to design electronic education models in order to avoid  potential complications and maximize the benefits of the strategy. In order to enhance  learning and teaching efficiency, educational process needs to be enriched with modern  interactive content that stimulates students to actively participate in the education  process. Edutainment represents one of the prevailing methods that enhance students’  active participation in the education process.  The research topic of the dissertation is the development of the edutainment model in  electronic education. The main hypothesis developed and proved in the dissertation is  that the implementation of the edutainment model in electronic education enhances the  performances and the quality of the educational process, quality of communication and  collaboration processes between students and the educational institution, and achieves  higher levels of students’ satisfaction.  Edutainment refers to a hybrid education method that uses fun multimedia-based  activities for materializing educational activities. The process of electronic education is  often supported by Learning Management Systems (LMS). Moodle LMS is the most  frequently used software solution for managing educational materials and it serves as a  platform that integrates all implemented units of the dissertation.  The analysis of the existing learning management system served as a basis for defining  the structure of the proposed edutainment model in electronic education. The base  elements of the proposed model include defined goals, preferences, motivation and  needs of every student. The proposed edutainment model in electronic education  comprises the infrastructure, the edutainment system architecture, and process of  introducing edutainment into electronic education and edutainment services...</dim:field>
   <dim:field mdschema="dc" element="language">sr</dim:field>
   <dim:field mdschema="dc" element="publisher">Univerzitet u Beogradu, Filozofski fakultet</dim:field>
   <dim:field mdschema="dc" element="relation">info:eu-repo/grantAgreement/MESTD/Basic Research (BR or ON)/174031/RS//</dim:field>
   <dim:field mdschema="dc" element="rights">openAccess</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri">https://creativecommons.org/licenses/by-nc-nd/4.0/</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="license">BY-NC-ND</dim:field>
   <dim:field mdschema="dc" element="subject" lang="sr">učenje kroz  igru</dim:field>
   <dim:field mdschema="dc" element="subject" lang="sr">sistem za upravljanje učenjem</dim:field>
   <dim:field mdschema="dc" element="subject" lang="sr">elektronsko obrazovanje</dim:field>
   <dim:field mdschema="dc" element="subject" lang="sr">društveni mediji</dim:field>
   <dim:field mdschema="dc" element="subject" lang="sr">društvene mreže.</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en">Social Networks.</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en">Social  Media</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en">Learning Management System</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en">Electronic Education</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en">Edutainment</dim:field>
   <dim:field mdschema="dc" element="title" lang="sr">Učenje kroz igru u elektronskom obrazovanju</dim:field>
   <dim:field mdschema="dc" element="title" lang="en">Edutainment in electronic education</dim:field>
   <dim:field mdschema="dc" element="type">doctoralThesis</dim:field>
   <dim:field mdschema="dc" element="type" qualifier="version">publishedVersion</dim:field>Despotović-Zrakić, MarijanaRadenković, BožidarStanojević, MiloradLabus, Aleksandra2023-05-12T09:44:42Z2023-05-12T09:44:42Z2012https://nardus.mpn.gov.rs/handle/123456789/3214http://eteze.bg.ac.rs/application/showtheses?thesesId=259https://fedorabg.bg.ac.rs/fedora/get/o:5536/bdef:Content/downloadhttp://vbs.rs/scripts/cobiss?command=DISPLAY&amp;base=70036&amp;RID=515331994https://rfos.fon.bg.ac.rs/handle/123456789/66Dostupnost savremenih informaciono-komunikacionih tehnologija  znatno je uticala na proces učenja i podučavanja, kao i na način kreiranja  strategija obrazovanja. Elektronsko obrazovanje jedan je od dominantnih  pravaca razvoja procesa obrazovanja u velikom broju obrazovnih institucija i  zajednica. Imajući u vidu da svaka strategija obrazovanja sa sobom nosi  određene rizike, neophodno je dizajnirati modele elektronskog obrazovanja kako  bi se izbegli potencijalni problemi i maksimizirale prednosti strategije.  Kako bi se povećala efikasnost učenja i podučavanja, obrazovni proces je  neophodno obogatiti atraktivnim interaktivnim sadržajem, koji studente  uključuje u proces obrazovanja kao aktivne učesnike. Učenje kroz igru predstavlja  jednu od savremenih metoda obrazovnog procesa koja doprinosi aktivnom učešću  studenata u procesu obrazovanja.  Predmet istraživanja doktorske disertacije jeste razvoj modela učenja kroz  igru u elektronskom obrazovanju. Glavna hipoteza koja je razvijena i dokazana u  okviru doktorske disertacije jeste da se implementacijom modela učenja kroz  igru u elektronsko obrazovanje poboljšavaju performanse i kvalitet obrazovnog  procesa, kvalitet komunikacije i saradnje između studenata i obrazovne  institucije i postigne veće zadovoljstvo studenata.  Učenje kroz igru (edutainment) se odnosi na hibridni metod obrazovanja koji  koristi zabavne aktivnosti zasnovane na multimediji za realizaciju  edukativnih aktivnosti. U procesu elektronskog obrazovanja često se  upotrebljava sistem za upravljanje učenjem (Learning Management System- LMS).  Moodle LMS je najčešće korišćeno softversko rešenje za upravljanje  obrazovnim materijalima koje integriše sve realizovane celine doktorske  disertacije...The availability of modern information and communication technology has  significantly impacted the process of learning and teaching, as well as the process of  education strategy creation. Hence, the vast majority of educational institutions and  communities propose electronic education as one of the emerging research trends in the  education process development. Having in mind that every education strategy bears  certain risks, it is necessary to design electronic education models in order to avoid  potential complications and maximize the benefits of the strategy. In order to enhance  learning and teaching efficiency, educational process needs to be enriched with modern  interactive content that stimulates students to actively participate in the education  process. Edutainment represents one of the prevailing methods that enhance students’  active participation in the education process.  The research topic of the dissertation is the development of the edutainment model in  electronic education. The main hypothesis developed and proved in the dissertation is  that the implementation of the edutainment model in electronic education enhances the  performances and the quality of the educational process, quality of communication and  collaboration processes between students and the educational institution, and achieves  higher levels of students’ satisfaction.  Edutainment refers to a hybrid education method that uses fun multimedia-based  activities for materializing educational activities. The process of electronic education is  often supported by Learning Management Systems (LMS). Moodle LMS is the most  frequently used software solution for managing educational materials and it serves as a  platform that integrates all implemented units of the dissertation.  The analysis of the existing learning management system served as a basis for defining  the structure of the proposed edutainment model in electronic education. The base  elements of the proposed model include defined goals, preferences, motivation and  needs of every student. The proposed edutainment model in electronic education  comprises the infrastructure, the edutainment system architecture, and process of  introducing edutainment into electronic education and edutainment services...srUniverzitet u Beogradu, Filozofski fakultetinfo:eu-repo/grantAgreement/MESTD/Basic Research (BR or ON)/174031/RS//openAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/učenje kroz  igrusistem za upravljanje učenjemelektronsko obrazovanjedruštveni medijidruštvene mreže.Social Networks.Social  MediaLearning Management SystemElectronic EducationEdutainmentUčenje kroz igru u elektronskom obrazovanjuEdutainment in electronic educationdoctoralThesisBY-NC-NDhttp://prototype2.rcub.bg.ac.rs/bitstream/id/1101/62.pdfhttps://hdl.handle.net/21.15107/rcub_nardus_3214t-4346publishedVersion<dim:field mdschema="item" element="openairecristype">http://purl.org/coar/resource_type/c_18cf</dim:field>
   <dim:field mdschema="item" element="grantfulltext">open</dim:field>
   <dim:field mdschema="item" element="openairetype">doctoralThesis</dim:field>
   <dim:field mdschema="item" element="cerifentitytype">Publications</dim:field>
   <dim:field mdschema="item" element="fulltext">With Fulltext</dim:field>http://purl.org/coar/resource_type/c_18cfopendoctoralThesisPublicationsWith Fulltext<dim:field mdschema="crisitem" element="project" qualifier="funder">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="project" qualifier="funderid">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="project" qualifier="grantno">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="project" qualifier="awardURL">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="project" qualifier="projectURL">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="project" qualifier="fundingProgram">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="project" qualifier="openAire">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>
   <dim:field mdschema="crisitem" element="author" qualifier="dept">#PLACEHOLDER_PARENT_METADATA_VALUE#</dim:field>#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#62.pdf62.pdfExtracted textWritten by FormatFilter org.dspace.app.mediafilter.PDFFilter on 2023-05-15T09:03:26Z (GMT).62.pdf.txtExtracted textWritten by FormatFilter org.dspace.app.mediafilter.PDFFilter on 2023-05-15T09:03:26Z (GMT).62.pdf.txtIM ThumbnailWritten by FormatFilter org.dspace.app.mediafilter.ImageMagickPdfThumbnailFilter on 2023-05-15T09:14:22Z (GMT).62.pdf.jpgIM ThumbnailWritten by FormatFilter org.dspace.app.mediafilter.ImageMagickPdfThumbnailFilter on 2023-05-15T09:14:22Z (GMT).62.pdf.jpg</dim:dim>
</metadata></record></GetRecord></OAI-PMH>