Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1656
Title: Harnessing Edutainment in Higher Education: an Example of an IoT Based Game
Authors: Petrović, Luka
Stojanović, Danijela
Labus, Aleksandra 
Bogdanović, Zorica 
Despotović-Zrakić, Marijana 
Keywords: smart learning environments;Internet of things;game based learning
Issue Date: 2017
Publisher: Bucharest University Press, Bucharest
Abstract: In this paper the authors study the problem of designing new tools and approaches for a higher implementation of edutainment into formal e-learning. The main goal is to design an educational game in order to effectively support the teaching process in higher education. The developed game is based on Internet of things technologies and implemented as a part of a smart classroom. It includes IoT infrastructure for solving assignments within a course, a mobile application that students use to interact with the game and a component for integration with Moodle LMS. The game has been implemented within the educational process at Faculty of Organizational Sciences, University of Belgrade.
URI: https://rfos.fon.bg.ac.rs/handle/123456789/1656
ISSN: 1844-8933
Appears in Collections:Radovi istraživača / Researchers’ publications

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