Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/1952
Title: Improving student engagement in a biometric classroom: the contribution of gamification
Authors: Milenković, Ivan 
Šošević, Uroš 
Simić, Dejan 
Minović, Miroslav 
Milovanović, Miloš 
Keywords: Students' competition;Role-playing;Gamification;Biometrics
Issue Date: 2019
Publisher: Springer Heidelberg, Heidelberg
Abstract: This paper presents the use of gamification for educating engineers in the field of biometrics. A learning platform with gamification elements was developed for the course of biometric technologies, held at the University of Belgrade. The platform combines standard gamification elements with role-playing, as it allows students to find themselves in both the role of biometric engineers and that of system attackers. The effects of the gamified approach were evaluated at the biometric technologies course held at the University of Belgrade. These research study results show improvement in student motivation and learning outcomes.
URI: https://rfos.fon.bg.ac.rs/handle/123456789/1952
ISSN: 1615-5289
Appears in Collections:Radovi istraživača / Researchers’ publications

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