Please use this identifier to cite or link to this item: https://rfos.fon.bg.ac.rs/handle/123456789/494
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dc.creatorMilovanović, Miloš
dc.creatorMinović, Miroslav
dc.creatorLazović, Miroslav
dc.creatorStarčević, Dušan
dc.date.accessioned2023-05-12T10:07:47Z-
dc.date.available2023-05-12T10:07:47Z-
dc.date.issued2008
dc.identifier.issn1451-4397
dc.identifier.urihttps://rfos.fon.bg.ac.rs/handle/123456789/494-
dc.description.abstractUsled napretka internet i kompjuterskih tehnologija, edukativne igre pokazuju sve veći potencijal kao aktivni oblik prenošenja znanja. U radu je dat pregled postojećih istraživanja primene elektronskih igara u edukaciji sa osvrtom na nedostatke sistema koji se trenutno koriste u tu svrhu. Kao moguće rešenje dali smo prikaz novog sistema za kreiranje edukativnih igara razvijenog u Laboratoriji za multimedijalne komunikacije, na Fakultetu organizacionih nauka u Beogradu. Kroz razvoj novog sistema podržane su različite uloge u procesu kreiranja edukativnih igara, kao što su edukator i kreator igre. Takođe se dobija mogućnost da se putem XML formata definišu različiti tipovi igara kao i različite instance određenog tipa koje u sebi nose specifično znanje. Korišćenjem sistema edukator može bez programerskog znanja izgraditi edukativnu igru kojom će motivisati učenika i omogućiti mu da kroz zabavu stekne znanje o željenoj oblasti.sr
dc.description.abstractDue to progress of internet and computer technologies, educative games are emerging with ever growing potential as an active form of knowledge transfer. This paper is summarizing existing researches for application of electronic games in educative purposes while pointing out the downsides of current educative gaming systems. As a solution proposal we presented our system developed during research in Laboratory for multimedia communications with the Faculty of organizational sciences, Belgrade. Through the development of such system we supported new roles in the process of educative game creation such as educator or game designer. Also, we gain the ability to use XML format to define different game types as well as different instances of a concrete game type, which incorporates the knowledge within. By use of this system, educator can, without programming knowledge, develop an educative game, that will motivate student as well as providing him a fun way of learning about specific area.en
dc.publisherUniverzitet u Beogradu - Fakultet organizacionih nauka, Beograd
dc.rightsopenAccess
dc.sourceInfo M
dc.subjectXMLsr
dc.subjectučenje zasnovano na igramasr
dc.subjecteUčenjesr
dc.subjectXMLen
dc.subjectgame-based learningen
dc.subjecteLearningen
dc.titlePrimena igara u edukacijisr
dc.titleEducation through gamesen
dc.typearticle
dc.rights.licenseARR
dc.citation.epage39
dc.citation.issue27
dc.citation.other7(27): 35-39
dc.citation.rankM53
dc.citation.spage35
dc.citation.volume7
dc.identifier.rcubconv_639
dc.type.versionpublishedVersion
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Radovi istraživača / Researchers’ publications
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