Motivation and Multimodal Interaction in Model-Driven Educational Game Design
Само за регистроване кориснике
2011
Чланак у часопису (Објављена верзија)
Метаподаци
Приказ свих података о документуАпстракт
In this correspondence, we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process and multimodal interaction as the medium for conveying educational material. The proposed solution formalizes the design process, describing educational games in terms of estimated effects that they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. The essence of our solution is the educational game metamodel (EGM), which defines platform-independent educational game concepts. Using the EGM, we have explored novel design approaches for educational games. The metamodel can be used as a conceptual basis for creation of platform-independent educational games, allowing authoring for device an...d network independence.
Кључне речи:
multimodal interaction / motivation / model-driven architecture / learning / fun / Educational gameИзвор:
IEEE Transactions on Systems Man and Cybernetics Part A-Systems and Humans, 2011, 41, 4, 817-824Издавач:
- IEEE-Inst Electrical Electronics Engineers Inc, Piscataway
DOI: 10.1109/TSMCA.2011.2132711
ISSN: 1083-4427
WoS: 000291819000019
Scopus: 2-s2.0-79959606753
Институција/група
Fakultet organizacionih naukaTY - JOUR AU - Jovanović, Mlađan AU - Starčević, Dušan AU - Minović, Miroslav AU - Štavljanin, Velimir PY - 2011 UR - https://rfos.fon.bg.ac.rs/handle/123456789/735 AB - In this correspondence, we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process and multimodal interaction as the medium for conveying educational material. The proposed solution formalizes the design process, describing educational games in terms of estimated effects that they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. The essence of our solution is the educational game metamodel (EGM), which defines platform-independent educational game concepts. Using the EGM, we have explored novel design approaches for educational games. The metamodel can be used as a conceptual basis for creation of platform-independent educational games, allowing authoring for device and network independence. PB - IEEE-Inst Electrical Electronics Engineers Inc, Piscataway T2 - IEEE Transactions on Systems Man and Cybernetics Part A-Systems and Humans T1 - Motivation and Multimodal Interaction in Model-Driven Educational Game Design EP - 824 IS - 4 SP - 817 VL - 41 DO - 10.1109/TSMCA.2011.2132711 UR - conv_1330 ER -
@article{ author = "Jovanović, Mlađan and Starčević, Dušan and Minović, Miroslav and Štavljanin, Velimir", year = "2011", abstract = "In this correspondence, we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process and multimodal interaction as the medium for conveying educational material. The proposed solution formalizes the design process, describing educational games in terms of estimated effects that they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. The essence of our solution is the educational game metamodel (EGM), which defines platform-independent educational game concepts. Using the EGM, we have explored novel design approaches for educational games. The metamodel can be used as a conceptual basis for creation of platform-independent educational games, allowing authoring for device and network independence.", publisher = "IEEE-Inst Electrical Electronics Engineers Inc, Piscataway", journal = "IEEE Transactions on Systems Man and Cybernetics Part A-Systems and Humans", title = "Motivation and Multimodal Interaction in Model-Driven Educational Game Design", pages = "824-817", number = "4", volume = "41", doi = "10.1109/TSMCA.2011.2132711", url = "conv_1330" }
Jovanović, M., Starčević, D., Minović, M.,& Štavljanin, V.. (2011). Motivation and Multimodal Interaction in Model-Driven Educational Game Design. in IEEE Transactions on Systems Man and Cybernetics Part A-Systems and Humans IEEE-Inst Electrical Electronics Engineers Inc, Piscataway., 41(4), 817-824. https://doi.org/10.1109/TSMCA.2011.2132711 conv_1330
Jovanović M, Starčević D, Minović M, Štavljanin V. Motivation and Multimodal Interaction in Model-Driven Educational Game Design. in IEEE Transactions on Systems Man and Cybernetics Part A-Systems and Humans. 2011;41(4):817-824. doi:10.1109/TSMCA.2011.2132711 conv_1330 .
Jovanović, Mlađan, Starčević, Dušan, Minović, Miroslav, Štavljanin, Velimir, "Motivation and Multimodal Interaction in Model-Driven Educational Game Design" in IEEE Transactions on Systems Man and Cybernetics Part A-Systems and Humans, 41, no. 4 (2011):817-824, https://doi.org/10.1109/TSMCA.2011.2132711 ., conv_1330 .